Saturday, August 14, 2010

Authenticity in Modern Design


In regards to the the statement made by Benjamin; that "to an ever grater degree the work of art reproduced becomes the work of art designed for reproducibility.", I would have to agree. This is due to my belief that art has evolved over time to become something for everyone to enjoy and experience, and it is much easier and much more affordable for artwork to be mass produced. Although I'm not sure where I stand when it comes to this point. On the one hand I do believe art should not just be for the wealthy elite, but on the other, I think that mass production of art strips the piece of its "aura" as Benjamin calls it.
I also believe that there is a role for "the authentic" in this modern age, although it may be lesser than what it was before. Personally, I think that even if a photo can be replicated a million times, the original is still the best. It may not look the best, but it still possesses an aura - the feeling of power that it exudes, even though it will be weaker than that of say, an authentic clay pot from 4th Century BC Greece (such as this pot above, painted by the Kleophrades Painter - you can't help but feel a sense of awe when holding a pot this old and unique). I believe the aura is still there, however diminished it may be, and thus "the authentic" still has a role to play in modern design, even if it serves only to prove that a mass produced object can still have an aura, and nothing more.

Thursday, August 5, 2010

Craft in a technological age


Taking in a broader, more general view of craft, as something that requires a level of skill not yet possible by mechanised means, I present; Game Design.
Although not a hands-on craft as such, it still requires the dexterity that hand-made crafts do, and each game is unique, even if only by a slight margin, and each designer has their own style that sets them apart. The idea of an almost entirely digital process would certainly make many craft enthusiasts, both historical and contemporary alike, a tad sickened.
However, as mentioned before, it still requires a level of skill and contains such complexity that it could not be replicated by mere machines, and as such I believe it is a good example of contemporary craft.
The writing of a good story (which unfortunately seems lacking recently) can be seen as a fairly abstract craft of its own, as does the process of hand drawing characters and entire landscapes to match.
Even taking the idea of craft past that basic hands-on level, the transformation of concept art to working 3D models and environments, along with the animation of said items, is something that requires lots of skill to do effectively. However, that said, this stage of development could likely be mechanised with no real difference except maybe the absence of a particular designers unique style - but the creation of such a complex machine would be seen as a craft in itself.
As the perception of what a craft really is changes, I believe that it isn't such a long shot that Game Design could be accepted in the wider community as an example of contemporary craft in the near future. It's certainly showing signs of that already.